2011년 9월 15일 목요일
Build-in client commands (클라이언트 기본 명령어)
These are the current commands built into the SA:MP client:
0.3b:
/q - SA:MP 클라이언트를 종료시킨다.
/quit - SA:MP 클라이언트를 종료시킨다. (같음)
/save [extra] - 현재 좌표를 txt파일로 저장시킨다.
/interior - 자신의 현재 인테리어 ID를 보여준다.
/fpslimit [20-100] - 클라이언트의 프레임 제한을 설정한다.
/pagesize [10-20] - 채팅박스의 줄 단위를 늘리거나 줄인다.
/timestamp - 채팅박스에 현재 시간을 표시한다.
/headmove - 캐릭터의 머리를 움직이거나 고정시킬 수 있다.
/dl - 모든 탈 것의 체력과 기본 정보들을 알 수 있다.
/mem - 메모리의 사용법을 보여준다.
/rs - 자신의 위치에 대한 정보를 txt 파일로 저장한다.
/cmpstat - 더 많은 정보를 볼 수 있다.
Removed commands(삭제된 명령어):
/pm [playerid] [message] - 유저에게 귓속말을 보낸다.
/tpm [message] - 팀 귓속말을 보낸다.
SA-MP 0.3c R3 client update (minor/optional)
We're making an optional update available for the SA-MP 0.3c client (R3) since it addresses some issues which seem to be effecting a lot of players.
You can update by downloading and running the installer.
Download.
Client:
- The loading screen changes that were added to the original 0.3c client can cause lockups on some systems, requiring you to press the Esc key to load the game. These loading screen changes have been removed from the 0.3c R3 client.
- The performance of the chat text drawing has been improved and now has no noticable effect on game's frame rate.
Map editor: 0.3-D version with removebuilding support.
OLD THREAD:
http://forum.sa-mp.com/showthread.php?t=139409
This is a natural upgrade of the map editor i've been working on, it has several important new features:
- More optimizations
- Support for import and export of removebuilding generated code lines
- support for quick clipboard import
- support for loading & displaying COLLISION meshes (when you are puzzled why there are holes in your map - remember if you turn this on, do it before loading the map & set ambient brightness to MINIMUM. )
- Multiple object selection support (you can move things with arrow movement keys, mouse movement of multiple objects does not yet work, neither does rotation work very well.)
- Improved object dragging (does not work on multiple object selection yet)
To generate RemoveBuildingForPlayer lines, delete the original map objects you want gone (select and press delete) and click generate code. This will generate code for deleting the object, and it's low-detail LOD (if any)
Download link:
http://www.mathpudding.com/topsecretsamp/editor.rar
New collision mode:

http://www.mathpudding.com/topsecretsamp/editor.rar
http://forum.sa-mp.com/showthread.php?t=139409
This is a natural upgrade of the map editor i've been working on, it has several important new features:
- More optimizations
- Support for import and export of removebuilding generated code lines
- support for quick clipboard import
- support for loading & displaying COLLISION meshes (when you are puzzled why there are holes in your map - remember if you turn this on, do it before loading the map & set ambient brightness to MINIMUM. )
- Multiple object selection support (you can move things with arrow movement keys, mouse movement of multiple objects does not yet work, neither does rotation work very well.)
- Improved object dragging (does not work on multiple object selection yet)
To generate RemoveBuildingForPlayer lines, delete the original map objects you want gone (select and press delete) and click generate code. This will generate code for deleting the object, and it's low-detail LOD (if any)
Download link:
http://www.mathpudding.com/topsecretsamp/editor.rar
New collision mode:

http://www.mathpudding.com/topsecretsamp/editor.rar
__________________
---------------------------------------------------------------------------------------------------
8.2.121.99:7777 - Partyserver - TurtleServer (now with extra turtles)!
SA-MP Partyserver Web Statistics portal
SA-MP map editor:
Not a in-game script but a proper windows application!
http://forum.sa-mp.com/showthread.php?t=139409
---------------------------------------------------------------------------------------------------
8.2.121.99:7777 - Partyserver - TurtleServer (now with extra turtles)!
SA-MP Partyserver Web Statistics portal
SA-MP map editor:
Not a in-game script but a proper windows application!
http://forum.sa-mp.com/showthread.php?t=139409
SA-MP 0.3c R3/R4/R5 server update
This update is for SA-MP server owners only
We are issuing a server update for SA-MP 0.3c to address some security concerns.
If updating from an existing 0.3c R1/R2 server: you can update simply by replacing the 'samp03svr' file on linux or 'samp-server.exe' file on Windows found in the 0.3c R5 server download package.
SA-MP 0.3c R5 server
- The server crash vulnerabilities, described as resolved in the 0.3c R3/R4 server, were not completely fixed. We are making the 0.3c R5 server available. These server crash vulnerabilities only effect the Linux version of the SA-MP 0.3c server. Both Windows and Linux versions of the SA-MP server are being updated to 0.3c R5 for server version consistency.
SA-MP 0.3c R4 server
- Another denial of service vulnerability was discovered after the 0.3c R3 server release and has been fixed in the 0.3c R4 server.
- Fixes an issue with GetPlayerSurfingObjectID() returning the wrong object ID.
- Fixes a few minor problems with the format() function in pawn.
New pawn natives:
The above functions return a string similar to the information seen in the player's F5 stats. It is the server's version of the network statistics which includes a list of things like network Packetloss, Upload/Download rates etc. This information might be useful in determining network problems for specific players, or for the entire server. If you are interested in these functions please see the netstats.pwn filterscript included with the Windows server package.
SA-MP 0.3c R3 server
- Fixes a denial of service vulnerability on SA-MP linux servers where a remote attacker could send a specially crafted packet which would trigger a debug assertion in SA-MP's networking layer; causing the server to shut down.
New pawn natives:
Returns the current GTA camera mode for the requested player. The camera modes are useful in determining whether a player is aiming, doing a passenger driveby etc.
The above functions can be used as fast alternatives to calculating distances in pawn. It is still preferable to use IsPlayerInRangeOfPoint() if you don't require the exact distance.
GetPlayerSurfingObjectID is similar to GetPlayerSurfingVehicleID. If the player is standing on a global moving object, the ID of the object will be returned. If the player is not surfing a moving object, it will return INVALID_OBJECT_ID.
New callback:
This callback is called when a player updates the position of a vehicle they're not driving. This can happen outside of the vehicle or when the player is a passenger of a vehicle that has no driver.
Downloads:
SA-MP 0.3c R5 Linux Server: http://files.sa-mp.com/samp03csvr_R5.tar.gz
SA-MP 0.3c R5 Windows Server: http://files.sa-mp.com/samp03csvr_R5_win32.zip
Update 25/07/2011 There was a small issue regarding space padding in the format() function in the original 0.3c R3 release. If you happened to download this version, please download the above 0.3c R3-1 server.
Update 27/07/2011 0.3c R3 server was updated to SA-MP 0.3c R4.
Update 28/07/2011 0.3c R4 server was updated to SA-MP 0.3c R5.
We are issuing a server update for SA-MP 0.3c to address some security concerns.
If updating from an existing 0.3c R1/R2 server: you can update simply by replacing the 'samp03svr' file on linux or 'samp-server.exe' file on Windows found in the 0.3c R5 server download package.
SA-MP 0.3c R5 server
- The server crash vulnerabilities, described as resolved in the 0.3c R3/R4 server, were not completely fixed. We are making the 0.3c R5 server available. These server crash vulnerabilities only effect the Linux version of the SA-MP 0.3c server. Both Windows and Linux versions of the SA-MP server are being updated to 0.3c R5 for server version consistency.
SA-MP 0.3c R4 server
- Another denial of service vulnerability was discovered after the 0.3c R3 server release and has been fixed in the 0.3c R4 server.
- Fixes an issue with GetPlayerSurfingObjectID() returning the wrong object ID.
- Fixes a few minor problems with the format() function in pawn.
New pawn natives:
pawn Code:
native GetPlayerNetworkStats(playerid, retstr[], size); native GetNetworkStats(retstr[], size);
The above functions return a string similar to the information seen in the player's F5 stats. It is the server's version of the network statistics which includes a list of things like network Packetloss, Upload/Download rates etc. This information might be useful in determining network problems for specific players, or for the entire server. If you are interested in these functions please see the netstats.pwn filterscript included with the Windows server package.
SA-MP 0.3c R3 server
- Fixes a denial of service vulnerability on SA-MP linux servers where a remote attacker could send a specially crafted packet which would trigger a debug assertion in SA-MP's networking layer; causing the server to shut down.
New pawn natives:
pawn Code:
native GetPlayerCameraMode(playerid);
pawn Code:
native Float:GetPlayerDistanceFromPoint(playerid, Float:X, Float:Y, Float:Z); native Float:GetVehicleDistanceFromPoint(vehicleid, Float:X, Float:Y, Float:Z);
pawn Code:
native GetPlayerSurfingObjectID(playerid);
New callback:
pawn Code:
forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
Downloads:
SA-MP 0.3c R5 Linux Server: http://files.sa-mp.com/samp03csvr_R5.tar.gz
SA-MP 0.3c R5 Windows Server: http://files.sa-mp.com/samp03csvr_R5_win32.zip
Update 25/07/2011 There was a small issue regarding space padding in the format() function in the original 0.3c R3 release. If you happened to download this version, please download the above 0.3c R3-1 server.
Update 27/07/2011 0.3c R3 server was updated to SA-MP 0.3c R4.
Update 28/07/2011 0.3c R4 server was updated to SA-MP 0.3c R5.
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